![]() ![]() While we can live with that – and ad-hoc multiplayer is excellent and as addictive as you'd expect – we can't live with the laggy online multiplayer. When it comes to multiplayer, gone is the shared UMD approach, so your chums will all need a copy. You can of course remove the frustrating AI entirely by going up against your mates instead (although the effectiveness of this strategy does rely entirely on your friends' beat-'em-up ability). Games shouldn't hold your hand, but there's a point where player irritation overrides the challenge and spoils the experience. A large robot in Arcade, again, sent my fighter packing in no time. This issue is evident elsewhere, with the bonus rounds also proving far too tricky. Perhaps understandable in a mode that only offers four rounds, but the resulting difficulty spike seems unfair. His attacks hit very hard, and quickly, which makes winning difficult. Even with the difficulty downgraded to Easy, I found myself constantly retrying. The Story mode boss, Azazel, is very tough. The core fighting mechanic here is as fluid, rewarding and fun as the leading examples of the Tekken franchise, but beneath the superb presentation and brilliant graphics you can find frustration. The bowling mode from Dark Resurrection, for instance, is gone, and with it any kind of light relief. ![]() ![]() However, even with the strong combat system and the promise of making your chosen fighter more individual via customisation, some may argue it feels a little dry.Īnd that'll be down to the more austere approach of Tekken 6. Ghost, Survival, and Time Attack are self explanatory, while Challenge centres on obtaining gold for hitting your opponent.Īll modes are enjoyable, and what you would expect from a Tekken game. TEKKEN 6 HISTORY MODE MOVIEStory mode is present, albeit very briefly – only four battles are needed to get to see your character's end movie – whereas Arcade takes the form of a ten-battle affair with bonus matches along the way. Still, the core inclusions have made the cut. TEKKEN 6 HISTORY MODE SERIESIf that's you, then Tekken 6 will look decidedly bare in terms of extra curricular activities when compared with other entries in both the series and genre. The health bar at the top of the screen becomes the only indicator of how much of a beating you have left in you.Īnd usually, the genre's 'simple' foundation wouldn't matter one iota, but years of progression have meant that for some a great fighting system alone isn't enough. However, no matter how you dress Tekken, be it with the addition of a side-scroller story game, tag battles, or character customisation, fundamentally it's still a beat-'em-up. TEKKEN 6 HISTORY MODE FULLWhen your opponent is launched through the air by a meaty, mighty Dragon Punch, it's immensely satisfying to behold, the loud clash and the bright polygons helping you feel the full extent of the power at play.Īnd when it's a friend that you've just floored with a stylish kick from the leg-tastic Tae Kwon Do master Baek, it's the kind of moment that encapsulates a golden gaming instant – the ensuing argument over who is the better player bears testament to that. Never have your favourite characters looked as detailed as they do in the latest Iron Fist Tournament. You see, Tekken has been the flagship fighter for Sony hardware since the PSone days, and throughout its long history the game has evolved, particularly in the graphics department. It's a memorable quote from John Benfield, and oddly enough a fitting remark for the PSP's latest Namco production, Tekken 6. Eagles may soar high, but weasels don't get sucked into jet engines. ![]()
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